Best Standards-Based Technology Integration Practices

for 21st Century Classrooms in Harrison County Schools

Janet Benincosa, Harrison County Technology Integration Specialist

 

 

LOST CREEK ELEMENTARY:  THIRD GRADE MATH

Team Members: Rebecca Abbate, Mark Bond, Whitney Fowler & Elizabeth Summers

 

 

 

 

21st CENTURY

THIRD GRADE MATH

CONTENT STANDARDS AND OBJECTIVES FOR WEST VIRGINIA SCHOOLS  (2520.2)

The West Virginia Standards for 21st Century Learning include the following components:

21st Century Content Standards and Objectives and 21st Century Learning Skills and Technology Tools. 

 

All West Virginia teachers are responsible for classroom instruction that integrates learning skills, technology tools and content standards and objectives. 

 

Third Grade

M.O.3.1.1

read, write, order, and compare numbers to 10,000 using a variety of strategies (e.g., symbols, manipulatives, number line).

Odyssey Activities: 34132 - 34137

Base Ten Blocks

Ordering Numbers Game

 

 

M.O.3.1.2

read, write, order, and compare decimals to hundredths, with manipulatives.

Odyssey Activities: 34187 - 34192

Human Decimal Activity

Movie: Discovering Math:  Number Theory (Gr. 3-5)

 

 

M.O.3.1.3

identify place value of each digit utilizing standard and expanded form to 10,000.

Odyssey Activities: 34066 & 34130; 34131

Favorite Counties

Place Value Game (expanded form)

Place Value Game (standard form)

 

 

M.O.3.1.4

apply estimation skills (rounding, benchmarks, compatible numbers) to evaluate reasonableness of an answer.

Odyssey Activities: 34138 -34140

Estimation – 10’s

Rounding Game

 

 

 

M.O.3.1.5

demonstrate an understanding of  fractions as part of a whole/one and as part of a set/group using models and pictorial representations.

Odyssey Activities: 34162 -34164

Eggsactly With a Dozen Eggs

Movie: Discovering Math:  Number Theory (Gr. 3-5)

 

 

 

M.O.3.1.6

create concrete models and pictorial representations to

·         compare and order fractions with like and unlike denominators,

·         add and subtract fractions with like denominators, and verify results.

Odyssey Activities: 34171 – 34172;  41003 - 41004

Eggsactly Equivalent

Movie: Discovering Math:  Number Theory (Gr. 3-5)

 

 

 

M.O.3.1.7

use concrete models to demonstrate an understanding of equivalent fractions, proper and improper fractions, and mixed numbers.

Odyssey Activities: 34165 - 34167

Fun With Fractions

 

 

 

M.O.3.1.8

add and subtract 2- and 3-digit whole numbers and money with and without regrouping.                                          

Odyssey Activities: 34148 – 34150; 34185 -34186; 34193; 34198 -34200; 34205

Addition/Subtraction Game

 

 

 

M.O.3.1.9

demonstrate and model multiplication (repeated addition, arrays) and division  (repeated subtraction, partitioning).

Odyssey Activities: 34070; 34072; 34074; 34088 -34089; 34096 -34099; 34106 -34108

Illuminations-timestables

 

 

 

M.O.3.1.10 

use and explain the operations of multiplication and division including the properties (e.g., identity element of multiplication,

commutative property, property of zero, associative property, inverse operations).

Odyssey Activities: 34070; 34074; 34088 -34089; 34098 -34099; 34157 - 34159

All About Multiplication

http://illuminations.nctm.org/LessonDetail.aspx?ID=L528

Multiplication Properties:

http://www.aaastudy.com/pro74bx2.htm

M.O.3.1.11

recall basic multiplication facts and the corresponding division facts.

Odyssey Activities: 34070; 34088 -34089

Math Facts Cafe

Multiplication/Division Game

Multiplication and Division Relationship:

http://www.aaastudy.com/g34c_ix1.htm

 

 

M.O.3.1.12

model the distributive property in multiplication of 2- and 3-digit numbers by a 1-digit number.

Odyssey Activities: 34072; 34096 -304097

AAA Math - Multiplication

 

 

 

M.O.3.1.13

use models to demonstrate division of 2- and 3-digit numbers by a 1-digit number.

Odyssey Activities: 34074; 34098 – 34099; 34106 -34108

AAA Math - Multiplication

 

 

 

 

M.O.3.1.14

create grade-appropriate real-world problems involving any of the four operations using multiple strategies, explain the reasoning used, and justify the procedures selected when presenting solutions.

Odyssey Activities: 34145; 34147; 34151 -34153; 34160 – 34161; 34212

Representing Data

 

 

 

 

M.O.3.2.1

analyze and extend geometric and numeric patterns.

Odyssey Activities: 34112 -34114

Patterns That Grow

Running Races: Students generate and compare paths which model given problem situations on graphing grids

http://illuminations.nctm.org/LessonDetail.aspx?ID=L592

 

 

 

M.O.3.2.2

create an input/output model using addition, subtraction, multiplication or division.

Odyssey Activities: 34118 - 34120

Chairs Around the Table

Whole Number Cruncher

 

 

 

 

M.O.3.2.3

 

analyze a given pattern and write the rule.

 

Odyssey Activities: 34112 - 34120

Patterns That Grow

 

 

 

M.O.3.2.4

write equivalent numerical expressions and justify equivalency.

Odyssey Activities: 34157 - 34159

Pan Balance

Equivalent fractions:

http://illuminations.nctm.org/ActivityDetail.aspx?id=80

 

 

 

M.O.3.2.5

use symbol and letter variables to represent an unknown quantity and determine the value of the variable.

Odyssey Activities: 34154 - 34159

AAA Math - Algebra

 

 

 

M.O.3.3.1

identify and create new polygons by transforming, combining and decomposing polygons.

Odyssey Activities: 34062; 34076 - 34077

Geoboards

Grades 3 – 5 Geometry

 

 

 

M.O.3.3.2

identify, describe, and classify the following geometric solids according to the number of faces, edges, and vertices:

·        cube

·        rectangular solid

·        cylinder

·        cone

·        pyramid

Odyssey Activities: 34065; 34078 - 34079

Geometric solids

M.O.3.3.3

construct and identify a solid figure from a plane drawing.

Odyssey Activities: 34044; 34058 – 34059; 34069; 34080 - 34081

Investigations Unit

 

 

 

M.O.3.3.4

identify, describe and draw lines of symmetry in two-dimensional shapes.

Odyssey Activities: 34047; 34084 - 34085

Finding Lines of Symmetry

 

 

 

M.O.3.3.5

model, describe, and draw

·          lines

·          rays

·          angles including right, obtuse, and acute angles.

Odyssey Activities: 34045 – 34046; 34049 - 34052

Geometry Flashcards

 

 

 

 

M.O.3.3.6

draw an example of a flip, slide and turn (reflection, translation, and rotation) given a model.

Odyssey Activities: 34048; 34060 - 34061

Exploring Turns

Exploring Flips and Slides

Investigations Unit

Grades 3 – 5 Geometry

 

M.O.3.3.7

name the location of a point on a first-quadrant grid, represent using ordered pairs.

Odyssey Activities: 34042; 34053 – 34057; 34082 - 34083

Running Races

 

 

 

M.O.3.4.1

estimate, measure, compare, and order common measurements of objects:

·        length using customary and metric (to the nearest 1/2 inch)

·        temperature in Celsius and Fahrenheit

·        mass/weight

Odyssey Activities: 34121 – 34123; 34127 – 34129; 34141 – 34143; 34168 – 34170; 34196 – 34197; 34201 - 34202

Measurement Task Cards

M.O.3.4.2

estimate and find the perimeter and area of familiar geometric shapes, using manipulatives, grids, or appropriate measuring tools.

Odyssey Activities: 34177 - 34184

Junior Architect

 

 

M.O.3.4.3

determine the formula the area of a rectangle and explain reasoning through modeling.

Odyssey Activities: 34180 - 34182

Clubhouse

 

 

 

M.O.3.4.4

read time to 5-minute intervals using analog and digital clocks, compute elapsed time to the quarter-hour using a clock.

Odyssey Activities: 34064; 34067; 34090 – 34091; 34100 – 34101; 34109

Math Fact Cafe

Movie:  Math Mansion: Doing Time

Time Game

 

 

M.O.3.4.5

identify, count and organize coins and bills to display a variety of price values from real-life examples with a total value of $100 or less and model making change using manipulatives. 

Odyssey Activities: 34148 - 34150

Changes in Change

 

M.O.3.5.1

collect and organize grade-appropriate real-world data from observation, surveys, and experiments, and identify and construct appropriate ways to display data.

Odyssey Activities: 34071; 34073; 34075; 34086 – 34087; 34102 – 34105; 34110

Create A Graph

 

 

 

M.O.3.5.2

develop and conduct grade-appropriate experiments using concrete objects (e.g. counters, number cubes, spinners)  to determine the likeliness of events and list all outcomes.

Odyssey Activities: 34063; 34092 – 34095; 34211

Marble Mania

 

 

M.O.3.5.3

analyze real-world data represented on a graph using grade-appropriate questions.

Odyssey Activities: 34071; 34073; 34075; 34086 – 34087; 34102 -34105; 34110

Representing Data